There are a number of additional settings available in the script file. These settings are always active, even when the script is run in recipe mode.
true
, the script converts a 16 bit image to 8 bits, before running the spatter filter to dirty up outer mask edges. If set to false, no bit conversion takes place and the spatter filter is skipped.0
to 100
.0
to 100
.100
means no increased softness and 300
means three times as soft.0
no random rotation will be added. If movement_min_long, movement_max_long, movement_min_short and movement_max_short are all set to 0
(i.e. a centered image) neg_rotation will always be 0
. The randomness model used here favors small rotations around 0 degrees, but occasionally you’ll have the more extreme outcome. Because of this, I do recommend having the setting at something a little outrageous, such as 4
.The settings are hard coded at the top of the script file and are written as Javascript variable declarations, like this:
var fancy = true;
It’s important to keep this format when you make changes. Make sure the =
or the ;
doesn’t accidentally get deleted when you change a value. All variables must be declared, so make sure you don’t accidentally delete any lines.
Note that the setting that takes text values (not numbers, true
or false
), such as movement_direction, filmburn and force_format, must be enclosed with quotation marks in the script file, like this:
var movement_direction = "random";