The settings are hard coded at the top of the script file and are written as Javascript variable declarations, like this:
var fancy = true;
It’s important to keep this format when you make changes. Make sure the =
or the ;
doesn’t accidentally get deleted when you change a value. All variables must be declared, so make sure you don’t accidentally delete any lines.
To begin using the script without recipes you need to change the setting legacy to this:
var legacy = true;
If you want the script to save the images after it’s run change the setting save to this:
var save = true;
The hard coded settings are the same as the ones used in a recipe above. There are also a number of additional settings available in the script file:
true
, the script converts a 16 bit image to 8 bits, before running the spatter filter to dirty up outer mask edges. If set to false, no bit conversion takes place and the spatter filter is skipped.1200
.1800
.2400
.5400
.20
out of 100.20
out of 100. If set to 100
, you’ll get blue artefacts on every run.10
.These settings are always active, even when the script is run in recipe mode.
Note that the setting movement_direction, also used in recipes, must be enclosed with quotation marks in the script file, like this:
var movement_direction = "random";